Jagged Alliance 2 Modding Knowledge Base
A comprehensive, reverse-engineered reference guide for modern asset injection into the Jagged Alliance 2 1.13 engine. Built from the ground up during the production of the Fallout Total Conversion Mod.
Pipeline Overview
The JA2 v1.13 engine relies on a strict combination of hardcoded spatial dimension crops (.STI), rigidly constrained ASCII-shifted binary payloads (.EDT), and highly flexible array configurations (.XML). This site documents the math required to translate modern high-res assets into these engine vectors.
Core Systems Matrix
ETRLE Image Engine
Details on the 255-Indexed physical constraints, BigFace vs SmallFaces architectural limits, and the required 106x122 exact bounding box translations.
AIMBIOS.EDT Binary
Documentation of the ord(char) + 1 ASCII shift encryption array and the strict 1120-byte per-mercenary bio boundaries.
XML Profiles & Gear
Data mapping references for MercProfiles.xml and MercStartingGear.xml. Weapon integer tables, trait hooks, and behavioral modifiers.